Electronic Arts (EA) CEO Andrew Wilson saw a significant increase in his compensation package last year, even as the company underwent layoffs and the average salary for its employees decreased.
According to recent reports, Wilson’s total compensation reached $30.5 million, a notable jump from the $26 million he earned the previous year. This figure includes a base salary of $1.3 million, stock awards valued at $25.7 million, $2.8 million from a non-equity incentive plan, and $678,000 in other compensation.
Meanwhile, the average salary for EA’s full-time employees fell to $117,000, a decrease from $149,000 in 2024. This marks the lowest average employee salary since 2022, when employees earned an average of $116,000.
The disparity between the CEO’s compensation and the average employee salary has sparked discussion within the gaming community. The data, highlighted by Stephen Totilo at Game File, illustrates the widening gap between executive pay and employee earnings at EA.
EA’s decision to use the median salary, rather than the mean, in its calculations further emphasizes this divide. The median represents the middle salary in the range, providing a different perspective on employee compensation.
It’s worth noting that other top executives at EA also experienced pay increases during this period, raising questions about compensation practices within the company. The impacted executives are Stuart Canfield, Laura Miele, Mala Singh, Jacob Schatz.
This news comes during a period of restructuring and layoffs at EA, adding another layer of complexity to the situation.
Related Topics: EA, Executive Compensation, Layoffs, Gaming Industry